The survival horror genre has started a number of recognizable gameplay traditions. The constant tension, the emphasis on atmosphere, the helplessness of the main character, limited items/ammo -- all of these mechanics are among the reasons why survival horror games are so enticing. Metro 2033 is a first-person shooter that borrows heavily from these traditions in order to create an atmospheric experience. Although Metro 2033 is an intriguing journey, I was terribly frustrated by a number of stealth scenarios and technical glitches.
The city above the metro.
Metro 2033 is also a fairly glitchy game, as I found myself getting stuck on fences and walls, as well as fighting an unintentionally invincible enemy that couldn't be killed. Its frustrating and takes a lot of patient to restart and play it again, and again.
Other players might be more frustrated with how unfriendly Metro 2033 is for beginners. Although there are plenty of basic gameplay tutorials, there are a number of systems that aren't explained well. The first time I set foot in a station market and attempted to trade currency, I was totally lost. The developers just don't give players enough context (whether intentionally or not) and that can be a bother for newcomers.
Care to go up?
Metro 2033's greatest strength, on the other hand, is in its atmosphere and setting. Developer 4A Games has done a fine job creating the world and populating it with interesting sights and sounds. Crawling through dilapidated sewer pipes, riding down eerie train tracks and trudging through the cold wastelands of the surface are all examples of what this game does right. Although the overall atmosphere of Artyom's journey through the Metro encouraged me to keep playing, the story itself is occasionally clumsy. This is mainly due to the characters, who don't have particularly strong personalities.
Atmosphere in the metro station.
At its heart, Metro 2033 is a standard FPS with a few interesting ideas built around it. The gunplay you'll find in the game is typical fare, as you constantly run and gun, with a few sidesteps in between. Artyom can only carry one gun from each class of firearms (pistol, automatic and heavy), though he can also carry a small assortment of throwing knives and explosives. The unique elements come into play when you examine the gadgets and gizmos outside of Artyom's basic arsenal. One of his most essential tools is his gas mask, which must be worn on the surface due to the poisonous air.
All these gameplay mechanics, along with the Russian setting, serve to make Metro 2033's atmosphere enjoyable. The survival horror elements also work well, forcing players to conserve ammunition and move carefully, building tension while sneaking through environments. But these positives are seriously hampered by the stealth gameplay and technical problems.
Above from all odds, the gameplay is well construct and had a multiple cool scene in the games. The developer should get credits for creating such a memorable gameplay although I wish the game could be longer. The appeal for this game is just to short and the complexity of the script is just to harsh for the beginners to take accounted to. There's no credit on that and I just wish that the developer could give the players more scene play than just tip-toed across the game. Yes, the graphics and the sound were awesome, but all the glitches was just too damned bump.
Overall, I can say that this game is passable in this genre and if you guys hope for a sequel, just don't get you hopes high enough. The developers may create a new scene or gameplay but to say the least, maybe the storyline would be the same.
On the games Presentation, I give : 8.5
On Graphics : 9.0
On Sound : 9.0
On Gameplay : 7.5
On Appeal : 8.0
Overall Score : 8.4
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